On Roleplaying
The base rules text for Anima Prime includes several chapters (2, some of 3, 8) discussing roleplaying basics and etiquette in an essentially system-agnostic manner. Although this discussion is important and should be included in each and every variation of this system, it doesn't directly regard specific rules and should appear essentially the same in each variation of this system. As such, I've elected to separate it out to here for now.

RoleplayingAP

The Basics

Roleplaying has its historical roots in miniatures war gaming, but it developed into a creative endeavor that has a lot more in common with shared storytelling, collaborative writing, and method acting, depending on your play style. Most of the time, playing a roleplaying game consists of two equally important activities: listening and talking.

For this game, all of the players in your group are going to sit around a table (or somewhere else that’s comfortable and has a surface for rolling dice). One player at a time gets to contribute to a story you’re creating together. The players all imagine what’s happening, and then they react to it. Most of the players are in charge each of a specific character in the story, which all together make up the group of protagonists, while the Game Moderator is in charge of the protagonists’ enemies, minor characters, and the rest of the world.

Example

Here’s an example of what roleplaying might look like when two players are involved in a scene between their protagonist characters. Zoe is going to set up the scene and play her character Syjika, and Alan is playing his character Egere. If you’re curious, you can find the character sheets with all of the information for both of these characters on the website. Read this example as a dialogue between the players.

(this page is incomplete)